Gaming at the Museum – Writing Campaigns following Rostam’s Seven Trials

For our Dungeon World in the Shahnameh summer camp at the Aga Khan Museum, one of the challenges in the prep was writing adventures for up to four groups of players that kept them all wrapped up in Rostam’s Seven Trials, without tripping over Rostam or changing his story, and didn’t have them competing with each other or deciding some groups or GMs were doing things “wrong”.

I initially considered writing a single adventure and sending each group down the path on their own, as if each was playing their own playthrough of a videogame, but that’s ignoring some of the best things about tabletop games – collaboration and spontaneity. In the end, after a great brainstorming session with Daniel Kwan (who runs a huge collaborative multi-group epic campaign for kids at the Royal Ontario Museum) I came upon a shared map solution.

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