the portable city

by definition, not static


status: archives being slowly restored, comics being relocated, new artwork and writing in the queue


Category: portfolio


  • The Immortal

    The Immortal

    Mixed media painting, watercolour and pencil crayon on watercolour paper.


  • Environment Design for Unannounced Solarpunk Game

    Environment Design for Unannounced Solarpunk Game

    Environment design exploring the possibility of using asset store models to populate the level without losing the worldbuilding and colour design. Created as a thorough guide for the level designer, including labelled assets and isolated colour palette information. We started with thumbnails painted from level blockout exploration to choose a location to build up: The…


  • Blue Sky Environment Concept for unannounced solarpunk game from Peculiar Path

    Blue Sky Environment Concept for unannounced solarpunk game from Peculiar Path

    Blue sky ideation process for environment designs and world building for an unannounced game from Peculiar Path. The final image: The linework: Stages in the design process – we started with something fairly realistic, pushed it to extremely stylized, and ended up somewhere in the middle for the final.


  • Four Solarpunk Character Designs

    Four Solarpunk Character Designs

    These four characters were designed for an unannounced Peculiar Path title. Below are some of the stages these characters went through. We started with a skeletal template to help simplify future rigging processes, and iterated possible characters on top of it: Once we had drawings down, we went through a colour design process:


  • Four Kingdoms of Creature Adventurer Character Designs

    Four Kingdoms of Creature Adventurer Character Designs

    Twelve character designs created as a private commission for use as a selection of NPCs, with inspiration lifted from deep sea photography, Byzantine court robes, 17th century french coats, European folk costume, and Errol Flynn outfits. Available to license.


  • The Listening Station

    The Listening Station

    This short four-coloured risograph comic is a tribute to finding new music back when we had to go into a record store to do so. Set in the world of Lomy in the Abyss, which you can read on WealdComics.com


  • By Crom! – Life Advice from Conan the Barbarian

    By Crom! – Life Advice from Conan the Barbarian

    By Crom! is a joke-a-panel autobio webcomic featuring life advice from the ever-practical, mighty-thewed Conan the Barbarian. It ran online from 2012-2014 and was collected into a book in 2016 thanks to amazing support on Kickstarter! As it ran, the art style changed significantly. Below you can read the original run of the webcomic for…


  • Proof of Concept Artwork created for Solarpunk project with Peculiar Path Games

    Proof of Concept Artwork created for Solarpunk project with Peculiar Path Games

    Solarpunk setting overview illustration for an unreleased game from Peculiar Path Games. I learned a lot about different types of boats creating this! Details, process work and research below.


  • Retro Sci-Fi Vignettes for WisCon

    Retro Sci-Fi Vignettes for WisCon

    These illustrations were created for WisCon’s convention app! I worked with Ayizan Studios to take the existing WisCon mascots and designed a whole world for them and their friends to mirror some of the main elements of the convention itself. We were focused on retro sci-fi feel, but with appealing, contemporary colours.


  • Portrait and Figure Studies

    Portrait and Figure Studies

    Studies from reference, exploring applying limited colour palettes and narrative composition choices to figure and portrait studies. Using Max Ulichney’s MaxPack brushes in Procreate; inspired by symbolist and post-impressionist painting, especially the works of Odilon Redon.


  • Late Night Snack Stand Design

    Late Night Snack Stand Design

    This highway snack stand was painted digitally in Procreate using MaxPacks brushes.


  • Marine Animal Illustrations

    Marine Animal Illustrations

    These were created for washcloths and other home goods for young kids, featuring friendly illustrations of a walrus, manta ray, salmon, humpback whale and jellyfish.


  • Character Design – Low Poly Medieval NPCs

    Character Design – Low Poly Medieval NPCs

    These were created for and are owned by Numizmatic Games, for an unannounced game.


  • Low Poly Environment Designs – Bakery

    Low Poly Environment Designs – Bakery

    These were created for and are owned by Numizmatic Games, for an unannounced game.


  • Private Commission – Spacebear

    Private Commission – Spacebear

    Spacebear was drawn as a private commission for nursery pillows.


  • Kids’ Playmap Design – Seven Odd Islands

    Kids’ Playmap Design – Seven Odd Islands

    Seven Odd Islands is a playmap designed for floor or wall display. It prints up at 36 x 54″.


  • Kid’s Playmap Design – Realm of the River Dragon

    Kid’s Playmap Design – Realm of the River Dragon

    The Realm of the River Dragon is a playmap designed for floor or wall display. It prints up at 36 x 54″. Below, see several compatible character designs.


  • Wolfspell Album Art

    Wolfspell Album Art

    Wolfspell, the game by Epidiah Ravachol, available here, is a tabletop RPG published in a 12″ x 36″ gatefold LP format. I did fully painted illustrations for both the outside and the inside of the game, featuring the players (the wolves) and the GM (Winter) in a nighttime and daytime view. The outside illustration, plus…


  • Light Fingers Player Character Design Process

    Light Fingers Player Character Design Process

    I had the good luck, back in 2016, of being part of the excellent team making Numizmatic Games’ Nintendo Switch release Light Fingers, as the concept artist, and worked on character designs for the player characters. Here’s some snippets of our process! Above you can see the final player character lineup, not by me, featuring nice…


  • The Goddess – Process Snaps

    The Goddess – Process Snaps


  • The Ghost Houses of Phylinecra – Pocket Dungeon Zine & Pocket Pack

    The Ghost Houses of Phylinecra – Pocket Dungeon Zine & Pocket Pack

    The Ghost Houses of Phylinecra is a system-agnostic, story-heavy dungeon crawl about a community recovering after disaster, and how a goddess might try to understand mortal grief. The village of Phylinecra was a tight-knit community of artists and creatives, until it suffered a devastating flood. In the aftermath, as the survivors try to salvage their…


  • The Mammoth and the Namedealer – Watercolour Illustration

    The Mammoth and the Namedealer – Watercolour Illustration

    This illustration has been painted for Joshua A. C. Newman’s game The Bloody-Handed Name of Bronze, and features characters from a short story I wrote for the text. It was painted on an 11 x 14″ piece of Arches 140lb Hot Press watercolour paper, using W&N and Daniel Smith watercolour pigments, and a little metallic gouache.


  • Light Fingers Game Board Design Process

    Light Fingers Game Board Design Process

    I had the good luck, back in 2016, of being part of the excellent team making Numizmatic Games’ Nintendo Switch release Light Fingers, as the concept artist, and one of my favourite parts of the whole project was designing the game board! You can see the final board here in motion; my concept design process…


  • Full Colour Yellow King RPG Book Illustration

    Full Colour Yellow King RPG Book Illustration

    This illustration was drawn for Robin Laws’ Yellow King RPG‘s Paris book, set on the balconies of Notre Dame as investigators attempt to survive a gargoyle attack. It was created in watercolour and coloured pencil, and took inspiration from the art of the era, including the symbolist and late romantic painters, as well as sculpture and…


  • The Corruption of Pelursk – Pocket Dungeon Pack

    The Corruption of Pelursk – Pocket Dungeon Pack

    The Corruption of Pelursk is a system-agnostic tabletop RPG hexcrawl/dungeon, written by Shel Kahn. The Isle of Pelursk holds a glowing, steaming, mist-shrouded secret at its heart, and once you’ve entered its clutches it does not want to let you leave. Designed to fit easily as a sidequest into an ongoing campaign or stand confidently…


  • The Well-Dressed Woolly Mammoth

    The Well-Dressed Woolly Mammoth

    This heartwarming friendship came to life with a combination of textile inspirations from around the world, and time spent researching the fuzziest pleistocene megafauna. Watercolour on watercolour paper, 2017.


  • It Came from Beneath the Mire

    It Came from Beneath the Mire

    This monster came from too much heavy metal and some time in a sketchbook with my favourite pencils. After the drawing was done, I printed it out on watercolour paper to finish bringing the monster to life in full colour. Watercolour on watercolour paper, 2017.


  • The Ghost Houses of Phylinecra – Cover Illustration

    This piece was created as the front cover illustration for The Ghost Houses of Phylinecra, an RPG adventure about the strange processes of grief in a disaster-struck community. This piece was drawn initially in pencil on Arches cream rag paper, then scanned and digitally coloured.

    The Ghost Houses of Phylinecra


  • The Isle of Pelursk

    The Isle of Pelursk is a mixed media piece from 2018, inspired by the Canadian Shield, twisted pine forests and strange lights at dusk. Created in graphite and Photoshop.

    The Isle of Pelursk


  • Winter Botryoidal Crystal Island

    Painted in gouache on watercolour paper, 4 x 6″, 2017

    Winter Botryoidal Crystal Island