the portable city

by definition, not static


status: archives being slowly restored, comics being relocated, new artwork and writing in the queue


Category: videogames


  • LongStory 2!

    LongStory 2!

    So my day job at Bloom Digital has kept a lot of my life under NDA, and it’s a real treat to get to tell you about LongStory 2 and all the hard work we’ve been doing to make this game a reality! LongStory was originally created in 2014 as an alternative to shallow “insert…


  • Astronomics Game Art : Designing Mining Equipment! Pt 3

    Astronomics Game Art : Designing Mining Equipment! Pt 3

    Oversized Equipment With a base set of equipment solved for Astronomics – demo on steam right now! – there were two things next on the checklist: thinking about colour design, and thinking about some of the equipment that didn’t fit into the neat little categories of drilling/pumping/vaccuuming etc. Firstup, we tackled some big ones: one…


  • Astronomics Game Art : Designing Mining Equipment! Pt 2

    Astronomics Game Art : Designing Mining Equipment! Pt 2

    Brainstorming and feedback loops One of the first steps of designing is always brainstorming — sometimes this starts before research, sometimes I research first, and often I go back and forth, letting brainstorming push me to the limits of my current knowledge and then taking to the internet to open up new territory. For the…


  • Astronomics Game Art : Designing Mining Equipment! Pt 1

    Astronomics Game Art : Designing Mining Equipment! Pt 1

    Pt 1: Research Gonna talk this week about designing mining equipment for the sci-fi game Astronomics – demo on steam right now! – And I thought I’d start with a little conversation about research and process (…that doesn’t really have on a much art in it but just stay with me) and maybe get to…