Light Fingers Non-player Character Design Process

I had the good luck, back in 2016, of being part of the excellent team making Numizmatic Games’ Nintendo Switch release Light Fingers, as the concept artist, and worked on designs for a few non-player characters and enemies. Here’s some snippets of our process!

We started with a big lineup again – we had a few ideas in mind, stuff like “cute animal people” and “a merchant”, but at this stage we were just thinking about generating a few quick ideas to set the tone for the NPCs throughout the game.

We picked out three possible friends, and nicknamed them Bug, Fancy Hat and Travelling Merchant. I put together a quick size comparison lineup and quick colour turnarounds:

Bug was a favourite, and in fact got promoted – he was bulked up a bit, lost his charming spots, and became our player character Roach, as seen in this in-game art:

I also got to do a very, very quick pass on some enemies for the game – here’s three potential dungeon problems for our players: