Category: game dev

  • lovely new art toy!

    lovely new art toy!

    a 27qhd cintiq! complete with pen, stand AND express key remote! seriously, I’ve already discovered how useful the remote is, it saved me yesterday during hours of setting up tiny assets in unity. it’s enormously more ergonomic for my partially paralyzed right hand than a keyboard right now and i wish I’d thought to try…

  • Astronomics Game Art : Designing Mining Equipment! Pt 3

    Astronomics Game Art : Designing Mining Equipment! Pt 3

    Oversized Equipment With a base set of equipment solved for Astronomics – demo on steam right now! – there were two things next on the checklist: thinking about colour design, and thinking about some of the equipment that didn’t fit into the neat little categories of drilling/pumping/vaccuuming etc. Firstup, we tackled some big ones: one…

  • Astronomics Game Art : Designing Mining Equipment! Pt 2

    Astronomics Game Art : Designing Mining Equipment! Pt 2

    Brainstorming and feedback loops One of the first steps of designing is always brainstorming — sometimes this starts before research, sometimes I research first, and often I go back and forth, letting brainstorming push me to the limits of my current knowledge and then taking to the internet to open up new territory. For the…

  • Astronomics Game Art : Designing Mining Equipment! Pt 1

    Astronomics Game Art : Designing Mining Equipment! Pt 1

    Pt 1: Research Gonna talk this week about designing mining equipment for the sci-fi game Astronomics – demo on steam right now! – And I thought I’d start with a little conversation about research and process (…that doesn’t really have on a much art in it but just stay with me) and maybe get to…

  • freelance artist psa from your friendly neighbourhood art director

    please, please, please god, please, put your website address on all your social medias and then please, please, please, PLEASE put your email on your website