Announcing: Warp Riders!

Thanks to the Orb, they’d been living large outside of time — until it all came crashing down.

Stranded on a strange moon, four space pirates and one stowaway find themselves forced to discover what comes next.

Stranded - painting

Warp Riders is a fast paced, pulpy, and sapphic orb-and-planet novella. It grew out of a NaNoWriMo tweetfic, and since then I’ve polished it up quite a bit.

If you’d like to read it for free, I’m running it online in small chapters, like a webcomic  – catch up and subscribe right here!

But I’m also offering it as a pdf and epub, and all the money raised there will go to me getting it properly set up for professional level self publishing, including funding me drawing interior illustrations. Pick up a copy for yourself here and I’ll send you updated versions as they happen!

If you love a little magic in your sci-fi, a little space wizardry spiced with queer romance, I think this might be your jam!

Gaming at the Museum – Building a Setting from the Shahnameh

(image “Rustam Kills a Dragon” – from the folio created by scribe Muhammad Mirak ibn Mir Muhammad al-Husayni al-Ustadi, courtesy of WikiMedia)

For the Aga Khan’s Dungeons and Dragons camp they wanted to go above and beyond a basic DnD game and take the kids into a very specific world – the world of the Shahnameh.

The Shahnameh is the longest epic poem (by a single author) known, written by the poet Ferdowsi about 1000 years ago. It tells the story of the mythic, legendary and historical past of the Persian Empire, from the creation of the world forward to the arrival of Islam in Persia in the 7th century, and introduces us to kings, demons, triumphant and tragic heroes throughout time. There is more than enough in the Shahnameh to create an incredible world for kids to game in, but what we were lacking, unfortunately, was time.

Because this was a pilot program, we had to focus in and be efficient in creating a world for a week’s worth of play, without spending time on things we weren’t going to get to. In the end, I had about two full days to prep things, so I really had to prioritize, and thankfully the museum staff had some great suggestions.

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