the portable city

by definition, not static


status: archives being slowly restored, comics being relocated, new artwork and writing in the queue


Category: concept art


  • Environment Design for Unannounced Solarpunk Game

    Environment Design for Unannounced Solarpunk Game

    Environment design exploring the possibility of using asset store models to populate the level without losing the worldbuilding and colour design. Created as a thorough guide for the level designer, including labelled assets and isolated colour palette information. We started with thumbnails painted from level blockout exploration to choose a location to build up: The…


  • Blue Sky Environment Concept for unannounced solarpunk game from Peculiar Path

    Blue Sky Environment Concept for unannounced solarpunk game from Peculiar Path

    Blue sky ideation process for environment designs and world building for an unannounced game from Peculiar Path. The final image: The linework: Stages in the design process – we started with something fairly realistic, pushed it to extremely stylized, and ended up somewhere in the middle for the final.


  • Four Solarpunk Character Designs

    Four Solarpunk Character Designs

    These four characters were designed for an unannounced Peculiar Path title. Below are some of the stages these characters went through. We started with a skeletal template to help simplify future rigging processes, and iterated possible characters on top of it: Once we had drawings down, we went through a colour design process:


  • Four Kingdoms of Creature Adventurer Character Designs

    Four Kingdoms of Creature Adventurer Character Designs

    Twelve character designs created as a private commission for use as a selection of NPCs, with inspiration lifted from deep sea photography, Byzantine court robes, 17th century french coats, European folk costume, and Errol Flynn outfits. Available to license.


  • Proof of Concept Artwork created for Solarpunk project with Peculiar Path Games

    Proof of Concept Artwork created for Solarpunk project with Peculiar Path Games

    Solarpunk setting overview illustration for an unreleased game from Peculiar Path Games. I learned a lot about different types of boats creating this! Details, process work and research below.


  • Retro Sci-Fi Vignettes for WisCon

    Retro Sci-Fi Vignettes for WisCon

    These illustrations were created for WisCon’s convention app! I worked with Ayizan Studios to take the existing WisCon mascots and designed a whole world for them and their friends to mirror some of the main elements of the convention itself. We were focused on retro sci-fi feel, but with appealing, contemporary colours.


  • Character Design – Low Poly Medieval NPCs

    Character Design – Low Poly Medieval NPCs

    These were created for and are owned by Numizmatic Games, for an unannounced game.


  • Low Poly Environment Designs – Bakery

    Low Poly Environment Designs – Bakery

    These were created for and are owned by Numizmatic Games, for an unannounced game.


  • Light Fingers Player Character Design Process

    Light Fingers Player Character Design Process

    I had the good luck, back in 2016, of being part of the excellent team making Numizmatic Games’ Nintendo Switch release Light Fingers, as the concept artist, and worked on character designs for the player characters. Here’s some snippets of our process! Above you can see the final player character lineup, not by me, featuring nice…


  • Light Fingers Game Board Design Process

    Light Fingers Game Board Design Process

    I had the good luck, back in 2016, of being part of the excellent team making Numizmatic Games’ Nintendo Switch release Light Fingers, as the concept artist, and one of my favourite parts of the whole project was designing the game board! You can see the final board here in motion; my concept design process…


  • Prop Designs for the Phantom P. I.

    Prop Designs for the Phantom P. I.

    Here’s a few lineups of prop and architectural element designs created very early on in the process for Rocket 5 Studios, for their release The Phantom P. I.!


  • Character Designs for HeroQuest Glorantha

    Character Designs for HeroQuest Glorantha

    For The Coming Storm, I worked with art director Jeff Richards to create a lineup of 75 NPCs to populate the setting. Each character had to visually communicate specific cultural and personal character traits visually, and be recognizeable if reproduced in multiple formats. Here are a few of the lineups.


  • Urban Fantasy Character Designs

    Digital design lineup of four spunky teens off to investigate spirits in their city. Below are some of the process pages used to develop four complimentary designs, focusing at first on shape. Earlier development sketches available below the main image.