the portable city

by definition, not static

status: archives being slowly restored, comics being relocated, new artwork and writing in the queue

Environment Design for Unannounced Solarpunk Game


Environment design exploring the possibility of using asset store models to populate the level without losing the worldbuilding and colour design. Created as a thorough guide for the level designer, including labelled assets and isolated colour palette information.

We started with thumbnails painted from level blockout exploration to choose a location to build up:

The chosen blockout:

From there I created a rough concept as a guideline for what we wanted to achieve:

With the client’s approval, I went on from there to use the asset packs to choose props and objects that could set dress this area, developing a rendered greyscale layout and a reference image labeled with the associated asset back for each element:

From there I went on to design the colour scheme, from flats to gradients, tagging each asset with its local colours and creating a palette for the environment artist to use on the asset pack props.