the portable city

by definition, not static


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Blue Sky Environment Concept for unannounced solarpunk game from Peculiar Path

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Blue sky ideation process for environment designs and world building for an unannounced game from Peculiar Path.

The final image:

The linework:

Stages in the design process – we started with something fairly realistic, pushed it to extremely stylized, and ended up somewhere in the middle for the final.


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