Tag: visual development
Environment design exploring the possibility of using asset store models to populate the level without losing the worldbuilding and colour design. Created as a thorough guide for the level designer, including labeled assets and isolated colour palette information. We started with thumbnails painted from level blockout exploration to choose a location to build up: The…
Blue sky ideation process for environment designs and world building for an unannounced game from Peculiar Path. The final image: The linework: Stages in the design process – we started with something fairly realistic, pushed it to extremely stylized, and ended up somewhere in the middle for the final.