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  • After and Before Crystal Islands


    Watercolour on cream rag paper.


  • The Isle of Pelursk


    The Isle of Pelursk is a mixed media piece from 2018, inspired by the Canadian Shield, twisted pine forests and strange lights at dusk. Created in graphite and Photoshop.


  • This illustration was drawn for Robin Laws’ Yellow King RPG‘s Paris book, set on the balconies of Notre Dame as investigators attempt to survive a gargoyle attack. It was created in watercolour and coloured pencil, and took inspiration from the art of the era, including the symbolist and late romantic painters, as well as sculpture and poster design.


  • The Corruption of Pelursk is a system-agnostic tabletop RPG hexcrawl/dungeon, written by Shel Kahn.

    The Isle of Pelursk holds a glowing, steaming, mist-shrouded secret at its heart, and once you’ve entered its clutches it does not want to let you leave.

    Designed to fit easily as a sidequest into an ongoing campaign or stand confidently on its own, The Corruption of Pelursk launched on May 15th 2018 as a Pocket Dungeon Pack!

    Grab your PDF copy on my itch.io here!

    Each pack comes complete with:

    • 60 page 3.5 x 7″ black and white zine
    • 17 x 17″ fabric map of the island
    • twelve 1.5″ fabric hexes
    • a patch of the cover art
    • a mechanical pencil
    • all tucked into a 9 x 4″ canvas zippered pouch.

    Also available are the zines themselves, packaged with a black and white map and ready-to-cut hexes at a slightly smaller scale.

    Check out the pocket dungeons and pocket dungeon packs available in the store right here.

    Want to run this system-agnostic adventure in D&D 5th Edition? Mike Harvey has created a thorough and complete conversion he’s sharing for free right here!

    Thanks so much to Jason and Tom for their thorough review of The Corruption of Pelursk on their podcast Fear of a Black Dragon, at The Gauntlet!

    Big thanks to Evlyn Moreau for her review of The Corruption of Pelursk over on her blog Le Chaudron Chromatique:

     I like that the spine of the adventure is simple enough to grasp and to remember, after a single read I feel like I could easily run it. The fabric elements add a nice tactile feel that fit with the setting where everything is handcrafted by people.

    Shoutout to Robert Carnel for their review of The Corruption of Pelursk over on The New Flesh:

    Having presumably tricked their way onto the island the game then shifts to a clever hex-crawler with the island interior being the hex map and then you roll and place cutout hexes onto the map. … The hex crawl is definitely the more interesting part of the scenario and is quite imaginative.


  • Jungle Environment Design Concept Art for Pillar of Fire


    This is a concept art sheet for Atlas Games’ upcoming project Pillar of Fire. We developed a series of these environment samplers inspired by microorganisms and fungal structures.


  • Ocean Environment Design Concept Art for Pillar of Fire


    This is a concept art sheet for Atlas Games’ upcoming project Pillar of Fire. We developed a series of these environment samplers inspired by microorganisms and fungal structures.


  • Arid Environment Design Concept Art for Pillar of Fire


    This is a concept art sheet for Atlas Games’ upcoming project Pillar of Fire. We developed a series of these environment samplers inspired by microorganisms and fungal structures.


  • Predatory Creature Design for Pillar of Fire


    This is a concept art sheet for Atlas Games’ upcoming project Pillar of Fire. We developed a series of alien creatures inspired by microfauna.


  • This is a creature design concept art sheet for Atlas Games’ project Pillar of Fire. We developed a series of alien creatures inspired by microfauna.


  • Sacred Loop Snake Illustration


    Illustrated for 13th Age Glorantha, this woman combines ancient etruscan and greek clothing and accessories with the fantastic setting of Glorantha.

    Pencil and digital, 2017