Year: 2022
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algorithms and censorship and agency and consent
this is a repost from the cohost times, and explicitly is a short thought I meant to expand further upon. maybe someday I will! Regarding the latest from Cory Doctorow (though it will be out of date tomorrow, as he writes a terrifying amount every day it seems): https://pluralistic.net/2022/12/10/e2e/#the-censors-pen While not explicitly about it, this…
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urban ecosystem metaphors
Recently having read that The Death of the Artist book, wherein a subchapter detailed at length not just the brutal gentrification process that artist presence in a neighbourhood is part of/causes/is a result of, but lays out how, in intentional urban neighbourhood design, the visible presence of artists is considered an amenity for middle class…
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the platinum desk fountain pen of my dreams
Took some photos of my fav pen right now, the Platinum desk fountain pen! It’s fun to sketch and to write with – I’ve been taking work notes with it and also doodling a fair bit recently. I’m going to do a test run of inking a simple short comic with it and I will…
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a wish for the internet
I’ve been trying to nurse a sketchbook habit back into existence this year, and one of the things I desperately miss is a place where I can share drawings as ideas and not as achievements.
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The Tower of the Forest Wizard
Presenting The Tower of the Forest Wizard, a vibrant painting of a magical wizard’s tower, complete with everyone and everything that it might contain. The tower was inspired by Jill Barklem’s beautiful Brambly Hedge tree homes, combined with my love for cutaway schematic drawings and late 90s airbrushed fantasy art colours. It was designed to…
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Across the Old Battlegrounds – Environment Concept
Herders and their stagmoose, dramatic geology, and a landscape strewn with the remains of history. Loose sketch concept.
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Environment Design for Unannounced Solarpunk Game
Environment design exploring the possibility of using asset store models to populate the level without losing the worldbuilding and colour design. Created as a thorough guide for the level designer, including labelled assets and isolated colour palette information. We started with thumbnails painted from level blockout exploration to choose a location to build up: The…
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Blue Sky Environment Concept for unannounced solarpunk game from Peculiar Path
Blue sky ideation process for environment designs and world building for an unannounced game from Peculiar Path. The final image: The linework: Stages in the design process – we started with something fairly realistic, pushed it to extremely stylized, and ended up somewhere in the middle for the final.
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Cabin Designs for unannounced game from Peculiar Path
We did a pass exploring a more contemporary/futuristic aesthetic for the setting, focusing again on a cabin as a proof of concept, integrating elements from cutting edge material work in architecture and design. The client provided a 3D blockout and some basic lights, built off of the floor plan and elevations, that I used as…