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  • Watercolour Blob Crystal Island Ideas



  • The Quartzite Crystal Island


    Digital piece, never quite finished.


  • Reaching Trees Crystal Island


    Watercolour on paper.


  • Night Castle Crystal Island


    Gouache on paper.


  • Tangled Crystal Island


    Watercolour on rag paper.


  • Upside Down Crystal Island


    Watercolour and gouache and pencil crayon.


  • Amethyst Crystal Island


    Watercolour.


  • Misty Crystal Island


    Watercolour.


  • The Ghost Houses of Phylinecra is a system-agnostic, story-heavy dungeon crawl about a community recovering after disaster, and how a goddess might try to understand mortal grief.
    The village of Phylinecra was a tight-knit community of artists and creatives, until it suffered a devastating flood. In the aftermath, as the survivors try to salvage their lives and their homes, a strange force traps several people in crystalline, house-shaped sarcophagi, compounding the natural disaster with a supernatural one. Rescuing their friends from the ghost houses will require players to venture to the Blessed Isle and from there, down into the Red Caves, where they must solve the mystery of the Goddess herself.
    GM and players will work together to build a unique version of Phylinecra and a unique Goddess for their quest. This adventure will run between 1-3 sessions, and includes instructions for shortening or lengthening play time.
    Content notes: community grief, death of loved ones, acceptance of death, metaphorical depictions of decay, survivors guilt
    The zine of The Ghost Houses of Phylinecra includes:
    • the full adventure
    • nine black and white interior illustrations
    • two player facing black and white maps
    • seven paper insert forms to record player answers to worldbuilding and group relationship questions
    The pocket pack of The Ghost Houses of Phylinecra includes:
    • the zine
    • the seven paper forms
    • two tabloid sized chiffon colour maps
    • a cursed pencil
    • twelve mini crystal tokens
    • all tucked into a 9 x 4″ custom printed canvas pencil case
    • a PDF of the zine
    • print & play versions of the black and white maps
    • print and play version of the paper forms
    • screen-ready colour maps for online play

    If you’re interested in reviewing this adventure, please get in touch at shel at portablecity.net !


  • This illustration has been painted for Joshua A. C. Newman’s game The Bloody-Handed Name of Bronze, and features characters from a short story I wrote for the text. It was painted on an 11 x 14″ piece of Arches 140lb Hot Press watercolour paper, using W&N and Daniel Smith watercolour pigments, and a little metallic gouache.