swap to chronological order of most recently posted
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Low Poly Environment Designs – Bakery
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posted to: concept arttagged: art, cute, digital painting, game art, low poly, mobile game, numizmatic, portfolio, structure, videogameThese were created for and are owned by Numizmatic Games, for an unannounced game.



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Character Design – Low Poly Medieval NPCs
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posted to: concept arttagged: art, character design, cute, digital painting, flat shaded, game art, low poly, numizmatic, structure
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Marine Animal Illustrations
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tagged: animal, art, childrenโs illustration, digital painting, fish, jellyfish, kids art, manta ray, nature art, ocean animals, salmon, sea creature, so cute, structure, walrus, whaleThese were created for washcloths and other home goods for young kids, featuring friendly illustrations of a walrus, manta ray, salmon, humpback whale and jellyfish.





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Portrait and Figure Studies
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posted to: arttagged: anatomy, art, beautiful, boys, digital painting, figure drawing, flower, glow, hair, handsome, men, mysterious, portrait painting, portraits, sexy, sinister, structure, sunlight, sunsetStudies from reference, exploring applying limited colour palettes and narrative composition choices to figure and portrait studies. Using Max Ulichney’s MaxPack brushes in Procreate; inspired by symbolist and post-impressionist painting, especially the works of Odilon Redon.







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These four characters were designed for an unannounced Peculiar Path title.




Below are some of the stages these characters went through.
We started with a skeletal template to help simplify future rigging processes, and iterated possible characters on top of it:


Once we had drawings down, we went through a colour design process:



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Blue Sky Environment Concept for unannounced solarpunk game from Peculiar Path
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posted to: concept artBlue sky ideation process for environment designs and world building for an unannounced game from Peculiar Path.
The final image:

The linework:

Stages in the design process – we started with something fairly realistic, pushed it to extremely stylized, and ended up somewhere in the middle for the final.


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I had a great time talking with Nathan and Epidiah at the Unwritten Earths Symposium about art, games, and all the amazing things we have in store for Swords Without Master – check the episode out here:
Unwritten Earths Symposium: The Shel Kahn EpisodeIn this episode, we sit down with friend, artist, game designer and art director for Swords Without Master Shel Kahn to talk about… all of those things! We touch on the different roles of art in game design, working with abstract imagery, refining your taste as a chooser-of-images even if commissioning original art isn’t realistic, and the ways artwork and visual design elements help out the game design endeavor. Art… it’s good!Eppy and Nathan kindly let me go on several rants about what art does in TTRPGs, how graphic design is art and vice versa, and how it’s a visual medium because you read with your eyes! Somehow we did stay on topic and it did not turn into a two hour ramble about our favourite metal concept albums, but there’s always next time!
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My partner gave me this Raynox DCR-250 Super Macro Conversion Lens for christmas! It clips onto the end of all my other lenses, and lets me take photos like these:








It’s going to be an incredible tool when the bugs are back in the spring, but in the meantime I want to learn more about how it works on each different lens, and also set aside some time for testing flash types and continuous lighting types so I’m ready to freeze the action.
I’ve also been really grateful for macro photographers on youtube who explain things to me from the basics. This video on how to approach bugs so they don’t fly away was very useful:
It also betrays something I find so charming about insect photographers: they can’t help themselves, the more time they spend photographing them, the more they start to see insects as little guys!
I also appreciate wildlife photographers in general who make resources on how to not only get cool photos, but how to stay safe while doing it:
Now I just need to find a video on photographing hornets without getting stung…
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