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The Corruption of Pelursk is a system-agnostic tabletop RPG hexcrawl/dungeon, written by Shel Kahn.
The Isle of Pelursk holds a glowing, steaming, mist-shrouded secret at its heart, and once you’ve entered its clutches it does not want to let you leave.
Designed to fit easily as a sidequest into an ongoing campaign or stand confidently on its own, The Corruption of Pelursk launched on May 15th 2018 as a Pocket Dungeon Pack!

Each pack comes complete with:
- 60 page 3.5 x 7″ black and white zine
- 17 x 17″ fabric map of the island
- twelve 1.5″ fabric hexes
- a patch of the cover art
- a mechanical pencil
- all tucked into a 9 x 4″ canvas zippered pouch.
Also available are the zines themselves, packaged with a black and white map and ready-to-cut hexes at a slightly smaller scale.
Check out the pocket dungeons and pocket dungeon packs available in the store right here.
Want to run this system-agnostic adventure in D&D 5th Edition? Mike Harvey has created a thorough and complete conversion he’s sharing for free right here!
Thanks so much to Jason and Tom for their thorough review of The Corruption of Pelursk on their podcast Fear of a Black Dragon, at The Gauntlet!
Big thanks to Evlyn Moreau for her review of The Corruption of Pelursk over on her blog Le Chaudron Chromatique:
I like that the spine of the adventure is simple enough to grasp and to remember, after a single read I feel like I could easily run it. The fabric elements add a nice tactile feel that fit with the setting where everything is handcrafted by people.
Shoutout to Robert Carnel for their review of The Corruption of Pelursk over on The New Flesh:
Having presumably tricked their way onto the island the game then shifts to a clever hex-crawler with the island interior being the hex map and then you roll and place cutout hexes onto the map. … The hex crawl is definitely the more interesting part of the scenario and is quite imaginative.



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This is a concept art sheet for Atlas Gamesโ upcoming project Pillar of Fire. We developed a series of these environment samplers inspired by microorganisms and fungal structures.

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This is a concept art sheet for Atlas Gamesโ upcoming project Pillar of Fire. We developed a series of these environment samplers inspired by microorganisms and fungal structures.

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This is a concept art sheet for Atlas Gamesโ upcoming project Pillar of Fire. We developed a series of these environment samplers inspired by microorganisms and fungal structures.

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This is a concept art sheet for Atlas Games’ upcoming project Pillar of Fire. We developed a series of alien creatures inspired by microfauna.

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Amphibious Creature Design for Pillar of Fire
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posted to: concept arttagged: bear, creature design, digital painting, microfauna, monster, monster design, structure, visdevThis is a creature design concept art sheet for Atlas Games’ projectย Pillar of Fire. We developed a series of alien creatures inspired by microfauna.

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Illustrated for 13th Age Glorantha, this woman combines ancient etruscan and greek clothing and accessories with the fantastic setting of Glorantha.
Pencil and digital, 2017

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This heartwarming friendship came to life with a combination of textile inspirations from around the world, and time spent researching the fuzziest pleistocene megafauna.
Watercolour on watercolour paper, 2017.

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This monster came from too much heavy metal and some time in a sketchbook with my favourite pencils. After the drawing was done, I printed it out on watercolour paper to finish bringing the monster to life in full colour.
Watercolour on watercolour paper, 2017.

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This sci-fi painting combines imagery of crystal specimens with elements of architecture, to create an enticing and evocative futuristic image.
Watercolour and coloured pencil on Stonehenge paper, 8 x 8″, 2017


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