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Fantasy illustration of a powerful wizard generating multiple selves through chronomancy, centred around an all-seeing third eye, glowing with power. Drawn in ink, separated in Photoshop, printed by Colour Code Risography.
The photoshop file really doesn’t tell you how magical the risograph will be, but if you’re curious:

Detail shots of the print – and some of the silver accents I added for folks who wanted them – follow below:



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Orin and the Dead Man’s Sword is a one-off, 24 page, wordless fantasy comic about tripping across a cursed sword while lost in the forest. It was printed in 2014 in a split LP style Weald Comics anthology, and reprinted in 2017 as a risograph book. You can read the whole thing on Stories alongside Adin’s accompanying adventure.




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Gouache, painted on site or from my own photos.





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I created the Adventurers zine in 2015 as part of my old patreon, to collect some of my favourite character art from game sessions and story ideas. Featuring scifi, fantasy, and horror protagonists from games like Dungeons and Dragons, Trail of Cthulhu, Feng Shui, and Sword and Backpack.
Available as a PDF on my itch right here: https://sorcererscatalogue.itch.io/adventurers


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Space Wizard in Space was an adventure game style game jam project I worked on with Matthew Rapati. He coded and created the music, we designed the game together, and I produced all of the art assets and level design. Because it is a jam game, Space Wizard in Space is unfinished and untested, but we had a great time creating a cohesive vision.


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Spirits and Sparks was an early android mobile game collaboration with Steve Hiehn, using locative technology to create a casual shared gaming world where players took on the role of spirit world guardians, chasing angry spirits away from human settlements. Steve and I worked together to design the game, and I created all of the art. The game did not progress beyond alpha, but the technology was reworked into other projects.


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Popcorn Punch is a game jam project where I collaborated with Matthew Rapati. We were inspired by the surreal colourful art of Roger Dean and wanted to make something that felt like getting lost in an unpredictable album cover world. I produced all the art assets, created the animations and designed the title screen, while Matthew coded, and created music. We collaborated on the game design.




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GoblinSnap was a game jam project where I collaborated with Matthew Rapati. He produced the character art, I created the environment, user interface and animations. We agreed on a retro pixelized approach, and used a limited palette. The game is a tiny finished product that we never took any further than the first level.




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