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  • Three Dyads


    I’ve been practicing taking pose ref and building a fictional scene around it, and decided to focus in on people having quiet moments together; I’ve also been trying to use more soft gradients in watercolour, which is DEFINITELY one of the trickier parts of the medium, so it’s been a great challenge! It’s also taught me the value of good watercolour paper, but I suspect that’s a lesson I’ll keep re-learning. So far the Fluid 100 line, which is 100% cotton, has been holding up better than I expected for something so affordable! Not quite as cheap as the paul rubens 100% cotton paper, but available in much bigger sizes.

    It’s maybe not evenly distributed yet throughout these drawings, but I am trying – for real, really really trying – to find a fun and charming and simple way to cartoon faces that feels repeatable for me.

    What do you think?

       


  • Environment design exploring the possibility of using asset store models to populate the level without losing the worldbuilding and colour design. Created as a thorough guide for the level designer, including labelled assets and isolated colour palette information.

    We started with thumbnails painted from level blockout exploration to choose a location to build up:

    The chosen blockout:

    From there I created a rough concept as a guideline for what we wanted to achieve:

    With the client’s approval, I went on from there to use the asset packs to choose props and objects that could set dress this area, developing a rendered greyscale layout and a reference image labeled with the associated asset back for each element:

    From there I went on to design the colour scheme, from flats to gradients, tagging each asset with its local colours and creating a palette for the environment artist to use on the asset pack props.


  • Herders and their stagmoose, dramatic geology, and a landscape strewn with the remains of history. Loose sketch concept.


  • a wish for the internet


    posted to:

    I’ve been trying to nurse a sketchbook habit back into existence this year, and one of the things I desperately miss is a place where I can share drawings as ideas and not as achievements.


  • the platinum desk fountain pen of my dreams


    posted to:

    Took some photos of my fav pen right now, the Platinum desk fountain pen!

    It’s fun to sketch and to write with – I’ve been taking work notes with it and also doodling a fair bit recently. I’m going to do a test run of inking a simple short comic with it and I will certainly let the internet know how it goes.

    I think getting Extremely Into Watercolour has set a precedent where I am now bringing a connoisseur attitude to all of my art supplies, which can definitely get expensive, but this pen is, like, $15~? Not pricey, and when I get around to getting an ink converter and some bulk ink for it I will have a very affordable drawing tool indeed.

    They also make a pigment ink for it – carbon ink – in cartridge form, and I’m curious to try it! But I legit might buy a second pen so if I do really fuck up the nib, I don’t deprive myself of my favourite drawing tool for any length of time.

    The last time I got so attached to a particular tool like this was when I picked up a turned antler mechanical pencil in Rocky Harbour, NFLD, when we visited Gros Morne National Park. It took a .07 lead and had a wonderful weight and feel as well as the fond memories attached to it, and I think I dropped it in a cab back in 2018 and lost it for good.

    Related, if anyone knows someone who sells turned antler mechanical pencils please let me know.


  • freelance artist psa from your friendly neighbourhood art director


    please, please, please god, please, put your website address on all your social medias

    and then
    please,
    please, please,
    PLEASE
    put your email on your website


  • High Intensity Comic Work


    So my first round of art school was a fine art degree. And I didn’t really know a lot about art careers and I wasn’t really sure what I WANTED to be doing, but I did kind of chafe against the “comics aren’t art” vibe some teachers had. And then Shannon Gerard came and talked.

    And Shannon’s gone on to do a lot, a LOT of really cool stuff (http://shannongerard.org) but her talk was about, or at least mentioned, how she was doing comics as part of a cross-disciplinary masters, by making them with lithographic prints. Which is, I think, a real flex.

    Like, it’s one thing to draw a comic, and another thing to draw it backwards, soak it in chemicals, and then, one page at a time, pull the right amount of successful prints from the stone, before you could draw the next page. It still boggles my mind. Just fuckin incredible.

    And her process did two things – it elevated the medium to something the more traditional fine art faculty would engage with, and it also used the then popular genre of autobio/confessional comics, which probably also helped get fine art profs to connect with the project.

    So my memory of her talk is prettttty faded, but what it did was give me permission to be a real shit about bringing comics back into my fine art work. Clearly I just needed to use more punishing mediums! So I did.

    Did I have anything to say WITH those comics?
    No.
    Would that stop me?
    Also no.

    So, in my final year of art school, baby artist shel decided to paint and etch comics of the most banal shit you can think of.

    I did a BUNCH of these, and if you think these painted ones are… slow and meditative….

    Wait’ll you see the blood, sweat and tears I poured into intaglio prints of empty spaces:

    These were etched and aquatinted into copper plates, printed by wiping ink into every crevasse in the metal and then wiping all the excess ink off the face, then squeezing them through a huge heavy press, one print at a time.

    That said I do still like these haunted window views inspired by taking the subway up past Yorkdale station every day for school.

    But oh my god the LABOUR it took to make these. Was that the secret to making them fine art? I do not know, I just know I gave it a real good try. I even screenprinted a deconstructed journal comic, god help me:

    Anyways, the last piece I made this way was also the first fine art painting I ever sold, and it was titled “waiting” and it was a journal comic about doing my first Canzine alone when my teammate ditched. Painted in layers and layers of acrylic, across six canvases.

    Did I use these as livejournal icons for years after?

    Yes.

    Anyways now when I feel like I’m being a bit of a try-hard, I at least know where I learned it.

    Oh my gosh okay I did make ONE more of these, the year after I graduated. It’s very angsty.


  • Rug Tufting Adventure


    I took a few friends to a rug tufting workshop for my birthday!

    We brought our own designs, and I spent some time earlier in the week making mine more and more simple. It was still definitely way too ambitious, but I had a lot of fun making it and would love to try again on a bigger rug with more time in future!


  • Plein Air Painting


    posted to:

    I love it and it’s so fun and also it’s really infuriatingly hard and I’m on year 7 of seriously trying to make it a part of my life, so, y’know, I have some thoughts!

    Regarding getting started, there’s some real rabbit holes you can fall down, including ones such as “what sketchbook is best” and “instructions on building your own easel” and “which tripods are the lightest” and “real artists don’t use waterbrushes” and so on and so forth and they are ALL traps and I suspect I’ve fallen into each of them at least once. But much like all art, getting started isn’t so much about having the best gear as much as having gear you’ll actually use. Especially gear you’ll actually use a) enthusiastically; b) outdoors; c) to make inevitably frustrating and initially often bad art.

    So for me initially, that was a small travel kit of student grade cotman watercolour half pans, a Handbook travelogue sketchbook with its ‘mixed media’ friendly paper, a wadded up takeout napkin or two, and one or more refillable waterbrushes:

    Between those and James Gurney’s youtube channel I had everything I needed to get started, and getting started meant making some really rough stuff for a while!

    So the core of my advice on getting started is: find supplies you like that you’re not TOO precious about, and watch a bunch of other folks paint plein air and talk about the challenges and frustrations and process of it all, and then go outside and make a mess! And ta-dah, you’ve started! You’re a plein air painter now! You can never live this down!

    And hot tip: timelapses of people painting (as opposed to footage that is filmed in realtime, and just heavily edited for youtube or wherever) can absolutely mess up your assessment of how fast things are supposed to go, so do make sure to watch some realtime footage too!

    Pretty sure that’s just scratching the tip of the iceberg though so I’ll probably be back with more thoughts later on!


  • Plein Airpril 2023


    In April 2023 I tackled the annual Plein Airpril challenge, and painted from life or from my own (or a couple of friends’) photos every day for the full month! I mostly but not only used gouache. It kicked my ass but I was very proud to complete it, and I think there are some real gems in the collection! Here’s all 30 paintings:

    I took some fun photos of the process as well, including a few on location, if that’s your jam:

    Doing an art challenge can be really fun, especially if you have a cohort you’re running the challenge with. I have done my fair share of game jams and I really feel like they share a lot in common with art challenges like Plein Airpril, Inktober, and also more storytelling oriented challenges like Hourly Comic Day, 24- Hour Comic Day, and NaNoWriMo.

    That said, they’re not a guaranteed positive experience, and most of the time I have done things like this, I have not finished. You really have to let them take over your life a bit while it’s happening, and without a closeknit cohort of other folks tackling the same thing, or at least an audience egging you on, it can be hard to find the motivation.

    Additionally, like anything online, there are people who use these challenges as marketing opportunities, throwing everything into them and producing fully polished, professional work throughout. It’s really important not to compare your work to others while you do it; in the end, you’re better off comparing it to itself and letting yourself celebrate your own progress through the challenge.

    I think also sometimes these are approached (especially game jams, but art and comic and writing challenges too for sure) as incubators for professional marketable work. Incubators, residencies, retreats, challenges, can all share a lot, and there’s no reason you couldn’t use Plein Airpril to kickstart a gallery-ready body of work! But that really isn’t the core point of any of these, and it’s helped me a lot to keep that in mind.

    Overall these challenges can be fun, and this year in particular I had a great time just making sure I got my daily paint on!