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freelance artist psa from your friendly neighbourhood art director
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posted to: game devplease, please, please god, please, put your website address on all your social medias
and then
please,
please, please,
PLEASE
put your email on your website
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this is a repost from the cohost times, and explicitly is a short thought I meant to expand further upon. maybe someday I will!
Regarding the latest from Cory Doctorow (though it will be out of date tomorrow, as he writes a terrifying amount every day it seems): https://pluralistic.net/2022/12/10/e2e/#the-censors-pen
While not explicitly about it, this is the first I’ve read of someone that touches on the absolute nightmare that is trying to have any agency around your own consumption on the internet these days. The algorithmic feed, the recommendation tech, the refusal to give me exactly what I ask to see and instead to serve up things that are similar in ways a machine understands but not, usually, in ways that are helpful to me, a human, who wants to keep tabs on their friends’ work or a particular band’s career or that one webcomic or what have you.
Whenever I click an X on something and the website interprets that as me saying “show me less of this” or “snooze this for 30 days” or such shit… it’s hugely disempowering. It contributes to a sort of learned helplessness online, I think. A kind of “fuck it, whatever” attitude because it is so exhausting to constantly be negotiating with platforms to see the things I have subscribed to seeing. Negotiating being the wrong word. Begging has been more the feeling.
And I am ranting about this on a service that promises to never do that to me, and I love it, and that’s a big part of why I’m here, but I know – I know deep in my bones – that I have infinitely more patience for learning new services, wrestling with technical fiddly challenges, weathering bugs and glitches, and – in the case here – of summoning to mind all the markup and css I have learned over a lifetime on the internet, than the majority of the people I care about.
So I’m pretty interested in there being some pushback against The Algorithm as a way to experience the digital world, for many of the same reasons mentioned in that link above, but also because I really do believe it removes users’ ability to properly consent to what they experience by measures that they can understand. And that can and will destroy their relationship with the internet.
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Recently having read that The Death of the Artist book, wherein a subchapter detailed at length not just the brutal gentrification process that artist presence in a neighbourhood is part of/causes/is a result of, but lays out how, in intentional urban neighbourhood design, the visible presence of artists is considered an amenity for middle class residents and sought as such (though apparently we are replaceable by small fun restaurants? feels great.)
It’s bleak, but it got me thinking again about ecosystem metaphors and how artists (and in the book it tries to use artists to mean an umbrella term that includes writing, film, music, etc., but I would argue that in the visible-as-neighbourhood-amenity sense, artists means visual artists, musicians and maybe sometimes filmmakers, depending on their visibility/indie-ness) are this sort of decorative scavenger presence that dramatically change an ecosystem, even so much as to make it uninhabitable for themselves.
And that got me thinking about whale falls, and how for very new, utterly unsuccessful artists, an urban presence in terms of occupied space is often only really possible in the liminal moments of transformation of the space – when one round of neighbourhood occupants has left and the other not yet moved in, as it were.
Pop-ups.
I got to be in a gallery pop-up for the third ever Nuit Blanche in Toronto. It was very new and very respectable at the time as an event and it also happened only in particularly artsy neighbourhoods still. I had graduated that May and so by September, myself and my fellow fine art grads had come to the realization that we were going to have to haul ourselves up into the fine art world by our bootstraps apparently, and we quickly formed a slightly incoherent collective, pooled our funds, and booked a small manufacturing warehouse in the Right Neighbourhood and pulled together a group show for Nuit Blanche.
This was not my first nor my last artist collective, but it met a similarly dispersed end. As far as I know, only one of the … eleven or twelve? of us? went on to become a gallery artist, and unfortunately I’m out of touch with everyone from that point in my life. You may have noticed I am a commercial artist now.
Anyways! A pop-up gallery by a bunch of 21-year-olds four months out of art school, smack dab in the middle of the biggest art walk event in our large and culturally illustrious city.
This was only even possible because the warehouse was empty at the time; and it was empty because it had been sold to a developer who would shortly gut it and build something much more expensive in its place. For Toronto locals, this was at Queen and Ossington, a neighbourhood I can’t afford to eat in regularly anymore, even with my commercial art career income, moretheless rent retail-adjacent commercial space for a full month.
These sorts of nearly-dead spaces in otherwise vibrant neighbourhoods undergoing the inevitable condoification are almost always filled by pop-ups – gallery pop-ups, small businesses, catering companies testing out restaurant life, tattoo studios designed to pack up quickly at the end of their temporary lease. These all still pay rent to the landlord, whether the original one or the future condo tower owner, I imagine it varies. They wring the last little bit of potential out of the space – they pick the bones, as it were.
All these lost art students and ambitious young chefs and body mod artists just spreading out over the urban abyssal plain, waiting for some decaying piece of property to become briefly accessible, and then lighting it up with culture and drama and foot traffic like a brief firework before it ultimately fully disappears into the grey sands of unaffordable rent.
Even the Starbucks that opened in that neighbourhood as a harbinger of the great Gentrification Construction Wave is gone now, by the way.
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Took some photos of my fav pen right now, the Platinum desk fountain pen!
It’s fun to sketch and to write with – I’ve been taking work notes with it and also doodling a fair bit recently. I’m going to do a test run of inking a simple short comic with it and I will certainly let the internet know how it goes.
I think getting Extremely Into Watercolour has set a precedent where I am now bringing a connoisseur attitude to all of my art supplies, which can definitely get expensive, but this pen is, like, $15~? Not pricey, and when I get around to getting an ink converter and some bulk ink for it I will have a very affordable drawing tool indeed.
They also make a pigment ink for it – carbon ink – in cartridge form, and I’m curious to try it! But I legit might buy a second pen so if I do really fuck up the nib, I don’t deprive myself of my favourite drawing tool for any length of time.
The last time I got so attached to a particular tool like this was when I picked up a turned antler mechanical pencil in Rocky Harbour, NFLD, when we visited Gros Morne National Park. It took a .07 lead and had a wonderful weight and feel as well as the fond memories attached to it, and I think I dropped it in a cab back in 2018 and lost it for good.
Related, if anyone knows someone who sells turned antler mechanical pencils please let me know.




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I’ve been trying to nurse a sketchbook habit back into existence this year, and one of the things I desperately miss is a place where I can share drawings as ideas and not as achievements.
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The Tower of the Forest Wizard
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tagged: cross section, cutaway, digital painting, fantasy, playmap, portfolio, structure, tower, wizard
Presenting The Tower of the Forest Wizard, a vibrant painting of a magical wizardโs tower, complete with everyone and everything that it might contain.

The tower was inspired by Jill Barklemโs beautiful Brambly Hedge tree homes, combined with my love for cutaway schematic drawings and late 90s airbrushed fantasy art colours.
It was designed to look beautiful from a distance, and to be fully immersive โ even playable โ up close, for all the storytellers in our lives, big and small.
With seven magical levels, ranging from dungeon hallways to cozy reading rooms to mystical astronomy observatories, this tower has everything a forest wizard could need! Being surrounded by scenic waterfalls, sunset vistas and friendly wildlife only adds to its appeal.














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Herders and their stagmoose, dramatic geology, and a landscape strewn with the remains of history. Loose sketch concept.
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Environment design exploring the possibility of using asset store models to populate the level without losing the worldbuilding and colour design. Created as a thorough guide for the level designer, including labelled assets and isolated colour palette information.

We started with thumbnails painted from level blockout exploration to choose a location to build up:

The chosen blockout:

From there I created a rough concept as a guideline for what we wanted to achieve:

With the client’s approval, I went on from there to use the asset packs to choose props and objects that could set dress this area, developing a rendered greyscale layout and a reference image labeled with the associated asset back for each element:


From there I went on to design the colour scheme, from flats to gradients, tagging each asset with its local colours and creating a palette for the environment artist to use on the asset pack props.





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Blue Sky Environment Concept for unannounced solarpunk game from Peculiar Path
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posted to: concept artBlue sky ideation process for environment designs and world building for an unannounced game from Peculiar Path.
The final image:

The linework:

Stages in the design process – we started with something fairly realistic, pushed it to extremely stylized, and ended up somewhere in the middle for the final.



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