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  • urban ecosystem metaphors


    Recently having read that The Death of the Artist book, wherein a subchapter detailed at length not just the brutal gentrification process that artist presence in a neighbourhood is part of/causes/is a result of, but lays out how, in intentional urban neighbourhood design, the visible presence of artists is considered an amenity for middle class residents and sought as such (though apparently we are replaceable by small fun restaurants? feels great.)

    It’s bleak, but it got me thinking again about ecosystem metaphors and how artists (and in the book it tries to use artists to mean an umbrella term that includes writing, film, music, etc., but I would argue that in the visible-as-neighbourhood-amenity sense, artists means visual artists, musicians and maybe sometimes filmmakers, depending on their visibility/indie-ness) are this sort of decorative scavenger presence that dramatically change an ecosystem, even so much as to make it uninhabitable for themselves.

    And that got me thinking about whale falls, and how for very new, utterly unsuccessful artists, an urban presence in terms of occupied space is often only really possible in the liminal moments of transformation of the space – when one round of neighbourhood occupants has left and the other not yet moved in, as it were.

    Pop-ups.

    I got to be in a gallery pop-up for the third ever Nuit Blanche in Toronto. It was very new and very respectable at the time as an event and it also happened only in particularly artsy neighbourhoods still. I had graduated that May and so by September, myself and my fellow fine art grads had come to the realization that we were going to have to haul ourselves up into the fine art world by our bootstraps apparently, and we quickly formed a slightly incoherent collective, pooled our funds, and booked a small manufacturing warehouse in the Right Neighbourhood and pulled together a group show for Nuit Blanche.

    This was not my first nor my last artist collective, but it met a similarly dispersed end. As far as I know, only one of the … eleven or twelve? of us? went on to become a gallery artist, and unfortunately I’m out of touch with everyone from that point in my life. You may have noticed I am a commercial artist now.

    Anyways! A pop-up gallery by a bunch of 21-year-olds four months out of art school, smack dab in the middle of the biggest art walk event in our large and culturally illustrious city.

    This was only even possible because the warehouse was empty at the time; and it was empty because it had been sold to a developer who would shortly gut it and build something much more expensive in its place. For Toronto locals, this was at Queen and Ossington, a neighbourhood I can’t afford to eat in regularly anymore, even with my commercial art career income, moretheless rent retail-adjacent commercial space for a full month.

    These sorts of nearly-dead spaces in otherwise vibrant neighbourhoods undergoing the inevitable condoification are almost always filled by pop-ups – gallery pop-ups, small businesses, catering companies testing out restaurant life, tattoo studios designed to pack up quickly at the end of their temporary lease. These all still pay rent to the landlord, whether the original one or the future condo tower owner, I imagine it varies. They wring the last little bit of potential out of the space – they pick the bones, as it were.

    All these lost art students and ambitious young chefs and body mod artists just spreading out over the urban abyssal plain, waiting for some decaying piece of property to become briefly accessible, and then lighting it up with culture and drama and foot traffic like a brief firework before it ultimately fully disappears into the grey sands of unaffordable rent.

    Even the Starbucks that opened in that neighbourhood as a harbinger of the great Gentrification Construction Wave is gone now, by the way.


  • the platinum desk fountain pen of my dreams


    posted to:

    Took some photos of my fav pen right now, the Platinum desk fountain pen!

    It’s fun to sketch and to write with – I’ve been taking work notes with it and also doodling a fair bit recently. I’m going to do a test run of inking a simple short comic with it and I will certainly let the internet know how it goes.

    I think getting Extremely Into Watercolour has set a precedent where I am now bringing a connoisseur attitude to all of my art supplies, which can definitely get expensive, but this pen is, like, $15~? Not pricey, and when I get around to getting an ink converter and some bulk ink for it I will have a very affordable drawing tool indeed.

    They also make a pigment ink for it – carbon ink – in cartridge form, and I’m curious to try it! But I legit might buy a second pen so if I do really fuck up the nib, I don’t deprive myself of my favourite drawing tool for any length of time.

    The last time I got so attached to a particular tool like this was when I picked up a turned antler mechanical pencil in Rocky Harbour, NFLD, when we visited Gros Morne National Park. It took a .07 lead and had a wonderful weight and feel as well as the fond memories attached to it, and I think I dropped it in a cab back in 2018 and lost it for good.

    Related, if anyone knows someone who sells turned antler mechanical pencils please let me know.


  • a wish for the internet


    posted to:

    I’ve been trying to nurse a sketchbook habit back into existence this year, and one of the things I desperately miss is a place where I can share drawings as ideas and not as achievements.


  • regency novel dialogue metaphor


    So I found a metaphor that helped me explain the appeal of Jane Austen and similar movies/books:

    • the dialogue that happens on screen is about as relevant to whatโ€™s happening in the characterโ€™s minds/hearts/etc as an interview with one of the hockey players before a team game
    • much like the fun of watching teams play one another over the season and collect rivalries and beefs they would never just, like, explain to a reporter, the fun of the jane austen plot comes from the readerโ€™s ability to put together all the clues to the emotional rollercoaster happening behind the scenes
    • which builds tension and anticipation to the inevitable face-off/all-out brawl/intense emotional confession scene

    which then leads me to the thought that a jane austen novel maybe is to a hockey season what a harlequin novel or hallmark holiday movie is to, maybe, wrestling?


  • The Tower of the Forest Wizard


    Presenting The Tower of the Forest Wizard, a vibrant painting of a magical wizardโ€™s tower, complete with everyone and everything that it might contain.

    The tower was inspired by Jill Barklemโ€™s beautiful Brambly Hedge tree homes, combined with my love for cutaway schematic drawings and late 90s airbrushed fantasy art colours.

    It was designed to look beautiful from a distance, and to be fully immersive โ€“ even playable โ€“ up close, for all the storytellers in our lives, big and small.

    With seven magical levels, ranging from dungeon hallways to cozy reading rooms to mystical astronomy observatories, this tower has everything a forest wizard could need! Being surrounded by scenic waterfalls, sunset vistas and friendly wildlife only adds to its appeal.


  • Herders and their stagmoose, dramatic geology, and a landscape strewn with the remains of history. Loose sketch concept.


  • Environment design exploring the possibility of using asset store models to populate the level without losing the worldbuilding and colour design. Created as a thorough guide for the level designer, including labelled assets and isolated colour palette information.

    We started with thumbnails painted from level blockout exploration to choose a location to build up:

    The chosen blockout:

    From there I created a rough concept as a guideline for what we wanted to achieve:

    With the client’s approval, I went on from there to use the asset packs to choose props and objects that could set dress this area, developing a rendered greyscale layout and a reference image labeled with the associated asset back for each element:

    From there I went on to design the colour scheme, from flats to gradients, tagging each asset with its local colours and creating a palette for the environment artist to use on the asset pack props.


  • Blue sky ideation process for environment designs and world building for an unannounced game from Peculiar Path.

    The final image:

    The linework:

    Stages in the design process – we started with something fairly realistic, pushed it to extremely stylized, and ended up somewhere in the middle for the final.


  • We did a pass exploring a more contemporary/futuristic aesthetic for the setting, focusing again on a cabin as a proof of concept, integrating elements from cutting edge material work in architecture and design.

    The client provided a 3D blockout and some basic lights, built off of the floor plan and elevations, that I used as greyboxes to iterate the design. Here are the four directions we highlighted as possible approaches.

    Here you can see the process of defining the layout, content, and style of the cabin:

    Here is the original floor plan, created after we chose a direction from these three colour thumbnails:


  • Interior design process for an unannounced title from Peculiar Path Games, featuring a cabin room and associated balcony layout.

    The final room concept:

    The final balcony concept, complete with floor plan and several callouts:

    The cabin concept development process, start to finish, including a rough 3D blockout and feedback notes.